Post by raymond on Feb 15, 2009 16:43:27 GMT
Ahoy ye filthy dogs!
We're a constantly growing society and at least I'm starting to lose track of what sort of production (econ) our members are contributing with. TLC doctrine stipulates a very sound "all for one and one for all"-policy in this regard, and so far I like what I've seen.
However, we're still lacking some coordination as far as production goes and I bet we'd be able to dish out nice ships and riggings at a considerably faster pace if we could coordinate our efforts a little more efficiently. For example, line ship bundles and ship provisioning are some of the things that need some major input from a vareity of production outputs, meaning one single player cannot cope with them alone to reach the ultimate goal of building that purdy ship he/she (or heshe ) wants.
Therefore I ask of you that you answer to this thread and specify exactly what kind of econ structures you're currently maintaining and what goods you're focusing on. This will help our leadership to guide the memberbase in their decisionmaking once they start out with their econ first time.
Example (my econ as is):
Santa Clara: 1 x Logging Camp, Oak
La Isabela: 1 x Logging Camp, Teak
Cat Island: 1 x Logging Camp, Fir
Matthew Town: 1 x Logging Camp, Ironwood (Lignum Vitae)
Matthew Town: 2 x Lumber Mill
Matthew Town: 2 x Hunting Lodge
Matthew Town: 1 x Tanner
Matthew Town: 1 x Master Draughtman's Office
Can build: About anything made of wood, blocks, planks, masts, keels, structure braces, hull patches and mast braces,you name it. Furs, hides etc.
Please specify your own econ similarly. Thanks in advance!
//Bones
We're a constantly growing society and at least I'm starting to lose track of what sort of production (econ) our members are contributing with. TLC doctrine stipulates a very sound "all for one and one for all"-policy in this regard, and so far I like what I've seen.
However, we're still lacking some coordination as far as production goes and I bet we'd be able to dish out nice ships and riggings at a considerably faster pace if we could coordinate our efforts a little more efficiently. For example, line ship bundles and ship provisioning are some of the things that need some major input from a vareity of production outputs, meaning one single player cannot cope with them alone to reach the ultimate goal of building that purdy ship he/she (or heshe ) wants.
Therefore I ask of you that you answer to this thread and specify exactly what kind of econ structures you're currently maintaining and what goods you're focusing on. This will help our leadership to guide the memberbase in their decisionmaking once they start out with their econ first time.
Example (my econ as is):
Santa Clara: 1 x Logging Camp, Oak
La Isabela: 1 x Logging Camp, Teak
Cat Island: 1 x Logging Camp, Fir
Matthew Town: 1 x Logging Camp, Ironwood (Lignum Vitae)
Matthew Town: 2 x Lumber Mill
Matthew Town: 2 x Hunting Lodge
Matthew Town: 1 x Tanner
Matthew Town: 1 x Master Draughtman's Office
Can build: About anything made of wood, blocks, planks, masts, keels, structure braces, hull patches and mast braces,you name it. Furs, hides etc.
Please specify your own econ similarly. Thanks in advance!
//Bones