Post by steevodeevo on Dec 9, 2008 13:59:44 GMT
Not exactly a guide, don't have time right now but some key stuff that took me ages to grasp:
Crafting:
You improve the existing skill by usual method of using it. Once you get the required points (i.e. 44/44 for low level of skill or 250/250 for low/mid level of skill) you then effectively learn enough to be trained for the next level. To do this you have to be tought it. Other players teach you and it is very proactive as teacher gets substantial skill points in that tradeskill for
teaching.
To actually make teh item (and this takes a bit of getting used to) you have to set up your production requirement, mats etc and then generate the neccessary production points by undertaking combat. The time it takes to make depends on the comlexity and level of the item and the level of combat. It all makes sense in the end!
There is personal crafting and Guild crafting. Personal craftin as above. Guild crafting is done in a similar way but through the guild crafting menu and once set up anyone fighting who is not personal crafting contributes production points to the joingprodiuction. Purpose being a) guiild experience b) shared input into high level demanding crafting projects. Onnly Guild officers can guild craft right now.
Upgrading weapons & armour, accessories:
Weapons can be upgraded to +1 or +2 etc versions of themselves with better stats by combining two identical weps at the same + level using a red weapon mana crystal of the appropriate level for the weapon.
Same for armour with blue armour mana crystals.
Graphics and battle speed:
Improve your graphics substantially only within game - go to Settings on the top tool bar, select graphics or video and move the radio button up for detail and draw the bar along for draw distance etc.
Change your battle round timer to faster or slower also in settings choosing the other option.
The Markets:
The market is the best in any MMO, I have ever played by a zillion miles - just you wait and see but to achieve this your inventory space is severely restricted forcing people to transact to clear space (no hoarding in this MMO), but don't forget: You have a warehouse in Rome!!.
Search for stuff on the markets in towns by typing in and searching - the drop downs are a pain.
Moving around:
As long as you have a valid teleport licence you can teleport to cities and locations using the Game menu: select city or field location and select teleport.
You can also select targets and automove - but if you collide with a mob it will engage you. Most mobs (but not all) do not aggro.
Questing:
There are around 5 chains: PvP chain, Crafting chain, Guild Chain, Merc recruit chain and ..another one.
You can also auto-move to quest locations if it is to an NPC or a named mob for which you have 'info'.
Be careful not to auto move to giver rather than receiver on completion.
Use the In Game help interface to locate quest receivers if you don't know where they are.
'Monster info' is a quite unique feature. It is picked up from combat and can be traded between playes (and is heavily). This provides improved loot for better knowledge and traded info can show you were mobs are you have not yet encountered.
Guilds:
Guilds are as complex as in any MMO I have played. Guilds level, have their own crafting interface and other tools. As they level options open up.
Guilds have 'guild points'. Above 1,000 points you can enter auctions for town control. (1000 wold be nowhere near enough). Town control allows guilds to own towns, recruit specialist craftsmen, add interest to banks and markets in town and use the training arenas' etc.
Owning towns gives you two more quick buff slots on your toons.
Guilds owning towns can form 'societies' (I think with other guilds) and can then initiate law and punishment via a political process. This seems to often result in society conflicts (wars) of some sort. Not clear on these.
You can spend 'guild points' on keys to special Guild dungeons which are superb fun. Other things can be bought with guild points in Rome.
General:
The game is designed to be hugely interactive - not be keeping gameplay from you unless you socialise or by running on rails, but by making player interchange rewarding and simple - expect loads of /tells in game.
The game is a late beta and by Christmas another area is opening up on the world map - the strong rumour is its North America.
Levelling is fun and a major distraction from worrying about end game. There are at least 100 levels and the world is vast enough that you always seem to be engaged.
PvP is optional combat arena's from which you can gain personal Battle points which can also be traded in rome.
More to follow.
Crafting:
You improve the existing skill by usual method of using it. Once you get the required points (i.e. 44/44 for low level of skill or 250/250 for low/mid level of skill) you then effectively learn enough to be trained for the next level. To do this you have to be tought it. Other players teach you and it is very proactive as teacher gets substantial skill points in that tradeskill for
teaching.
To actually make teh item (and this takes a bit of getting used to) you have to set up your production requirement, mats etc and then generate the neccessary production points by undertaking combat. The time it takes to make depends on the comlexity and level of the item and the level of combat. It all makes sense in the end!
There is personal crafting and Guild crafting. Personal craftin as above. Guild crafting is done in a similar way but through the guild crafting menu and once set up anyone fighting who is not personal crafting contributes production points to the joingprodiuction. Purpose being a) guiild experience b) shared input into high level demanding crafting projects. Onnly Guild officers can guild craft right now.
Upgrading weapons & armour, accessories:
Weapons can be upgraded to +1 or +2 etc versions of themselves with better stats by combining two identical weps at the same + level using a red weapon mana crystal of the appropriate level for the weapon.
Same for armour with blue armour mana crystals.
Graphics and battle speed:
Improve your graphics substantially only within game - go to Settings on the top tool bar, select graphics or video and move the radio button up for detail and draw the bar along for draw distance etc.
Change your battle round timer to faster or slower also in settings choosing the other option.
The Markets:
The market is the best in any MMO, I have ever played by a zillion miles - just you wait and see but to achieve this your inventory space is severely restricted forcing people to transact to clear space (no hoarding in this MMO), but don't forget: You have a warehouse in Rome!!.
Search for stuff on the markets in towns by typing in and searching - the drop downs are a pain.
Moving around:
As long as you have a valid teleport licence you can teleport to cities and locations using the Game menu: select city or field location and select teleport.
You can also select targets and automove - but if you collide with a mob it will engage you. Most mobs (but not all) do not aggro.
Questing:
There are around 5 chains: PvP chain, Crafting chain, Guild Chain, Merc recruit chain and ..another one.
You can also auto-move to quest locations if it is to an NPC or a named mob for which you have 'info'.
Be careful not to auto move to giver rather than receiver on completion.
Use the In Game help interface to locate quest receivers if you don't know where they are.
'Monster info' is a quite unique feature. It is picked up from combat and can be traded between playes (and is heavily). This provides improved loot for better knowledge and traded info can show you were mobs are you have not yet encountered.
Guilds:
Guilds are as complex as in any MMO I have played. Guilds level, have their own crafting interface and other tools. As they level options open up.
Guilds have 'guild points'. Above 1,000 points you can enter auctions for town control. (1000 wold be nowhere near enough). Town control allows guilds to own towns, recruit specialist craftsmen, add interest to banks and markets in town and use the training arenas' etc.
Owning towns gives you two more quick buff slots on your toons.
Guilds owning towns can form 'societies' (I think with other guilds) and can then initiate law and punishment via a political process. This seems to often result in society conflicts (wars) of some sort. Not clear on these.
You can spend 'guild points' on keys to special Guild dungeons which are superb fun. Other things can be bought with guild points in Rome.
General:
The game is designed to be hugely interactive - not be keeping gameplay from you unless you socialise or by running on rails, but by making player interchange rewarding and simple - expect loads of /tells in game.
The game is a late beta and by Christmas another area is opening up on the world map - the strong rumour is its North America.
Levelling is fun and a major distraction from worrying about end game. There are at least 100 levels and the world is vast enough that you always seem to be engaged.
PvP is optional combat arena's from which you can gain personal Battle points which can also be traded in rome.
More to follow.